Yes, we've been able to do that for a long time, now. Maybe even always? What we can't do is outright get rid of a car. We can relocate a car and we can replace a car with a new one but the only way to get rid of a car is to demolish the house lot the car is on.lollipop369 wrote: ↑14 Mar 2019, 00:00I forgot which update, but I had tested this a while ago to see how I can switch my purchased cars, and I was able to do it this way.LittleBean wrote: ↑13 Mar 2019, 23:51 We now replace a sim’s car via the dealship by purchasing a new car for them.
Grand Garages Update - Changes
- mockingbird288z
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Re: Grand Garages Update - Changes
HFN: 22 West Side -- Includes dog and cat
Lakeside Christmas Update
Lakeside Christmas Update
- mockingbird288z
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Re: Grand Garages Update - Changes
According to EA the cost to start Feature Quests depends on what level you are on. Sucks for all long time players who have been sitting at level 55 forever.pinkribbon wrote: ↑12 Mar 2019, 19:34I thought maybe it had to do with how much simoleons you had - which still, not spending 8mil of my 32
HFN: 22 West Side -- Includes dog and cat
Lakeside Christmas Update
Lakeside Christmas Update
- LittleBean
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Re: Grand Garages Update - Changes
Haha I guess I was having a blonde momentmockingbird288z wrote: ↑14 Mar 2019, 02:45Yes, we've been able to do that for a long time, now. Maybe even always? What we can't do is outright get rid of a car. We can relocate a car and we can replace a car with a new one but the only way to get rid of a car is to demolish the house lot the car is on.lollipop369 wrote: ↑14 Mar 2019, 00:00I forgot which update, but I had tested this a while ago to see how I can switch my purchased cars, and I was able to do it this way.LittleBean wrote: ↑13 Mar 2019, 23:51 We now replace a sim’s car via the dealship by purchasing a new car for them.
Ok, is this new? I can place objects in front of double doors in buy mode.
- mockingbird288z
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Re: Grand Garages Update - Changes
That is new!LittleBean wrote: ↑14 Mar 2019, 20:09Haha I guess I was having a blonde momentmockingbird288z wrote: ↑14 Mar 2019, 02:45Yes, we've been able to do that for a long time, now. Maybe even always? What we can't do is outright get rid of a car. We can relocate a car and we can replace a car with a new one but the only way to get rid of a car is to demolish the house lot the car is on.lollipop369 wrote: ↑14 Mar 2019, 00:00I forgot which update, but I had tested this a while ago to see how I can switch my purchased cars, and I was able to do it this way.LittleBean wrote: ↑13 Mar 2019, 23:51 We now replace a sim’s car via the dealship by purchasing a new car for them.
Ok, is this new? I can place objects in front of double doors in buy mode.
HFN: 22 West Side -- Includes dog and cat
Lakeside Christmas Update
Lakeside Christmas Update
Re: Grand Garages Update - Changes
In front of any door. Also can partially block a double doorway and still use it.
I found I could not put furniture under an open mezannine, that is under the open area of inside balcony. I'm sure I could before. Anyone else experiencing this?
Still can't put furniture in front of windows with drapes, etc.I found I could not put furniture under an open mezannine, that is under the open area of inside balcony. I'm sure I could before. Anyone else experiencing this?
Re: Grand Garages Update - Changes
The missing online store bundles are back
After reading your post I tried this and could place furniture. Did you possibly try to place a ceiling lamp?
Handcrafted Homes Update, 5.83.1
iOS 17.4.1
HFN 3 Eastside includes cat and dog.
Haunted House 1 Museums Boulevard and Volcano View
iOS 17.4.1
HFN 3 Eastside includes cat and dog.
Haunted House 1 Museums Boulevard and Volcano View
- LittleBean
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Re: Grand Garages Update - Changes
It’s appears we can use some time through a doorway. I tested with the island countertop sink and it worked!
However it didn’t let me use closet objects placed right next to a doorway.
I have to say, I’m pretty jazzed about this feature. It opens up more design possibilities.
However it didn’t let me use closet objects placed right next to a doorway.
I have to say, I’m pretty jazzed about this feature. It opens up more design possibilities.
Re: Grand Garages Update - Changes
People have been glitching this feature for years. But I'm not a person who condones glitching in my game, so I'm happy that this feature has become legit.LittleBean wrote: ↑15 Mar 2019, 19:32 It’s appears we can use some time through a doorway. I tested with the island countertop sink and it worked!
However it didn’t let me use closet objects placed right next to a doorway.
I have to say, I’m pretty jazzed about this feature. It opens up more design possibilities.
A shame about the closet objects though. I'd be a wee bit more excited otherwise.
SFP: Level 55
VIP: Level 12
Version 5.76.0 - Live, Laugh, Loft
'low key' gamer, writer and binge watcher
VIP: Level 12
Version 5.76.0 - Live, Laugh, Loft
'low key' gamer, writer and binge watcher
Re: Grand Garages Update - Changes
Thanks for testing.
Nope, not a light. I tried sofa, chairs, piano. It's an architect penthouse I bought. I guess I'll have to try fiddling with the indoor balcony.