Great Outdoors Update - Changes

All information about updates!
(Quests, new stuff, other features!)
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minisaga
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Re: Great Outdoors Update - Changes

Post by minisaga »

I haven't noticed it mentioned any where, though it seems like the sort of thing that probably has been (so apologies if I'm repeating someone), but I've just noticed that it's no longer possible to select an exterior wall or roof options before you start building. *grump*
HFN is by the fire station.
DelDel
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Re: Great Outdoors Update - Changes

Post by DelDel »

minisaga wrote:I haven't noticed it mentioned any where, though it seems like the sort of thing that probably has been (so apologies if I'm repeating someone), but I've just noticed that it's no longer possible to select an exterior wall or roof options before you start building. *grump*
Yep you're right, I hadn't noticed it yet.
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DelDel
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Re: Great Outdoors Update - Changes

Post by DelDel »

minisaga wrote:I haven't noticed it mentioned any where, though it seems like the sort of thing that probably has been (so apologies if I'm repeating someone), but I've just noticed that it's no longer possible to select an exterior wall or roof options before you start building. *grump*
However, one work around is to build a small room on the property, then choose your exterior walls & roofing, then build the rest of your house. Whichever building materials you chose will then be on the remainder of the house you build, including any separate structures on the same lot.
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minisaga
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Re: Great Outdoors Update - Changes

Post by minisaga »

DelDel wrote:build a small room on the property, then choose your exterior walls & roofing
I often do that anyway--if I'm not sure I'll like x with y. But still, grr!
HFN is by the fire station.
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bluebeariscool
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Re: Great Outdoors Update - Changes

Post by bluebeariscool »

That is sad indeed minisaga. It saved me quite a few simoleons when I didn't have many. Or at least helped to have one less cost to think about to make the creative ideas a reality. Grump indeed

All good things come to an end

(I like to think to be replaced by equally good things :D )
GC: bluebeariscool
HFN: Starter House has fire pole, oven Fire, dirty pool and everything else needed for social tasks (I think)
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Deedee
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Re: Great Outdoors Update - Changes

Post by Deedee »

*Grump*! I didn't even get a chance to do that yet!
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Sweet~Tart
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Re: Great Outdoors Update - Changes

Post by Sweet~Tart »

Hi :D

I loaded my iOS game to my android phone.
I noticed there was an XP difference using the jack rabbit Trampoline.
Perhaps this has always been the case between android and iOS? :roll:
Let me know please guys :D
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Happy Simmimg! :D
HFN= 22 Westside/starter house
Currently= Sunset mall Quest :D
updated to outdoors, but haven't started this quest yet :oops:
DelDel
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Re: Great Outdoors Update - Changes

Post by DelDel »

Wow that's a huge XP difference...wonder if it's just a mistake?
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Lishws720
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Re: Great Outdoors Update - Changes

Post by Lishws720 »

Sorry I didn't take a picture of it, but I got a new weekly task: Toss and turn in a sleeping bag. New because we haven't had sleeping bags available before this update. Out of curiosity I watched my sim as she crawled into the bag to see if she really would toss and turn, but she settled right down to sleep.
AliciaWS720 on Game Center: §418 mil town value, VIP 10, level 55. Started as a new game during the DIY update. Special thanks to all of you very creative people on this forum for inspiration in designing houses!

My game is fully updated on iOS.
kls1st
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Re: Great Outdoors Update - Changes

Post by kls1st »

I just noticed that the Latin BBQ is now the only three star grill in the game. I put it at my HFN. The pulled pork takes 15h54m vs 17+.
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